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Scenarios
 
Traitor!

“Commander! One of our own has been playin' both sides! They've taken their pack, rations and weapons and they've shipped out - they're defecting and they've broadcast our position! The enemy's all over us!”

Background

You never thought it would happen. One of your own trusted soldiers has been secretly sending information into the hands of the enemy. You've just found out, they've just grabbed all their stuff and escaped, and the enemy has been detected at the outskirts of your citadel, presumably on the defector's tip-off.
Save the court-martial for later, assuming you live that long...

Requirements

2 platoons; 1 Imperial, 1 Alliance. A difference in platoon size of no more than two members.

Territory

Any, with building(s).

Instructions

The defectors platoon should be deployed in and around one of the buildings on the landscape in a defensive posture, bearing in mind that this building is one of the platoon's strongholds. The must be ready to defend the structure to the last man and therefore, do not have to take bottle rolls.
The attackers platoon should be situated within 6" of the edge of the landscape.
The defectors platoon must select at random the member who is to defect, and the defector should be placed 6" from the defender's platoon on a heading for the safety of the attacker's platoon.
For the duration of the game, the defector is controlled by the attacking platoon, and is treated as if he were unarmed.

Objectives

Defending Victory

To win, the defending platoon must defeat the attackers, therefore giving the defector nowhere to escape.

Defector Taken Alive

If the defector is taken alive, it is assumed that he is tortured into revealing one of the attacking platoons territories, which is then transferred to the control of the defenders. The defector is then executed (follow the instructions for Defending Victory, Defector Killed).

Defector Killed

If the defector is killed after being put out of action, it is assumed that they have been killed in action. His equipment is returned to the platoon's stores.

Experience

Defector Rescued

If the defector is rescued, the defending lieutenant gains +15 experience and each platoon member gains +10, and the attacking lieutenant gains +10 experience and each platoon member gains +5.

Defector Killed

If the defector is killed, the attacking lieutenant gains +15 experience and each platoon member gains +10, and the defending lieutenant gains +10 experience and each platoon member gains +5.

 
Under Siege

“Alright men, this is the situation. We're low on supplies and equipment; we're surrounded, out-numbered and out-gunned. There are reinforcements on the way, but I don't think they'll be here in time. We can stand and fight or surrender like dogs; it's your choice...”

Background

A small group from your platoon has been isolated in a building behind enemy lines and is currently coming under fire from a large group of enemy soldiers. You're job as platoon commander is to get them out alive.

Requirements

2 platoons; 1 Imperial, 1 Alliance.

Territory

Any, with building(s).

Instructions

The larger platoon chooses D6 members to populate the siege building. (If the D6 roll is more than 33% of the platoon size, then 33% of the platoon, rounded down, is used.) If the platoons are the same size, then the platoon with the most experience is chosen. If both platoons have the same experience, then a D6 roll is used to decide.
The rest of the platoon is placed at the furthest edge of the landscape.
The other platoon is distributed no closer than 8" from the edge around the siege structure.

Objectives

Defending Victory

To win, the defending platoon must defeat the attackers.

Attacking Victory

To win, the attacking platoon must defeat the defenders.

Experience

Defending Victory

Each surviving member of the group under siege gains +10 experience, the lieutenant gains +10 and the rest of the platoon gain +5 experience.

Attacking Victory

The attacking lieutenant gains +15 experience and the platoon gains +5 experience, and an additional +1 experience for the each of the attacking platoon for each member of the group who were under siege to be put Out of Action

 
Hostage Situation

“...We were on patrol when they ambushed us! There must've been 30 of them. They fell on us and took 'im. We couldn't stop 'em. They said they were gonna contact you...”

Background

A meeting has been arranged between your platoon and the enemy to return the hostage who was captured in exchange for a negotiable ransom.

Requirements

2 platoons; 1 Imperial, 1 Alliance.

Territory

Any.

Instructions

Both players should hold a single dice throughout the negotiations.
The platoons begin facing each other approximately 6" apart. The 'negotiations' are conducted between the two platoon lieutenants, or the next highest ranking platoon member available. The negotiators should be placed with bases touching.
The allowable ransom is up to 95% of the money and/or a specified amount of equipment in the hostage platoon's stash and/or up to two of the their territories.
The entire exchange can take place without a shot being fired, but if, at any time, one of the platoon commanders feels that the negotiations are not going in their favour, they can drop their dice, signalling that a member of their platoon has fired upon their enemies. At that point the other platoon commander must drop their dice. The highest roll has the advantage. Alternating between the platoons, the commanders choose one member at a time to fire at the enemy. This should be treated as the normal shooting phase.

Objectives

Rescuer Victory

To win, the hostage's platoon must rescue the hostage.

Captors Victory

To win, the captors' must collect the ransom.

Experience

If the hostage is rescued and the ransom is collected, then each lieutenant gains +25 experience and each platoon member gains +10 experience. If the situation escalates into a battle, the winner retains the hostage and any money the captors' brought with them. The experience is then +15 to each lieutenant, and +15 to each platoon member.